#pragma once

#include "..\utilities\mathematic.h"
#include "..\common\object3D.h"

namespace tp1
{
	class Cabin : public Object3D
	{
	public:
		Cabin(float base,float height);
		~Cabin();

		void Render();
	
	private:
		float m_base;
		float m_height;

		float m_heightCone;
		float m_heightCube;

		float m_radiusCone;
		float m_sidesCone;
	};
}
